There are trees above the waterline, mainly pines and other evergreens, and grasses at water level, plus a selection of ground covering plants which at this point are coming into flower. However, there aren't any plants under the water, as the bowl of the volcano is sheer and solid rock. The crater walls are at a very steep gradient, descending probably 1,500ft from rim to what is probably the base of the bowl in the space of maybe 300ft of distance. The water level is about 700ft below the rim. The King's Isle does enter the water at a more gradual gradient - 1 in 1 seems to hold up for quite a while - about a hundred feet - before it drops much more sheerly.
There are a lot of species of fish within the lake, varying in size from just a couple of inches long, to six or seven feet, some eels, some otter type creatures around shore near the walls, and water vole-type beasties, as well as a colony of something vaguely cat-like. The base of the bowl still slopes towards the centre of the lake, and does eventually reach a depth of about 2,000ft. One curious thing is that there seems to be no form of outflow, and yet the water is crystal clear and very, very clean.
The staircase heads down the north western wall of the King's Isle, and those descending will find that it seems to phase out around the bed of the lake, as it crosses into the Shadow on which Azure is located. It stretches for the best part of a mile, before entering the main market area of the realm of Azure.
Down in the very depths, there seems to be a group of large, probably reptilian creatures - say three or four of them. They seem actively intelligent, and react when they see visitors. The water dragons are Korrak (adult male), Lanike (adult female), Shikal (young female) and Lakirsh (young male). They are strongly psychic, especially as they get older, although they find it easier to make links with those of the family who have an affinity with Azure. They have a limited ability to shift Shadow, and can get into the nearby water Shadows, although they tend to stick close to Sable and Azure.
Return to the Top
Azure is the realm of Queen Alison, with its capital in Azura, the city at the bottom of the stairs. The realm is a closer reflection to Argent, than to Sable, and is located somewhere within the fresh water of the Caldera Lake. Azura is home to around one million souls, with probably ten times that in the realm of Azure as a whole. On arrival in the city, the visitors sees the hustle and bustle of a busy trading centre, rather than the slightly sleepy market town feel in Argent. The layout of the centre of the city is very similar to its sister realm in the sky, rather than Sable City, although its boundaries spread considerably further. Architecturally, it is generally more fluid - more curves and spires than the squarer buildings of Sable City, although not the dreaming fantasy world of Argent - and built of carved stone and glass, rather than brick. In contrast to the smooth buildings around it, Azure Palace more angular. It is built of a yellow stone, rather like Cotswold stone, and the structure bears a resemblance to Buckingham Palace...windows line the walls, and the palace itself is built in the shape of a U around a gravel-covered courtyard.
The population are living, breathing individuals, and there is trade with the water Shadow equivalents of the Commonwealth, known as the Ring of Sapphires. The paths leading out into the Ring are well walked. As you get further from Azure, however, the fresh water of the city slowly gives way to salt. How the water remains breathable is something of a mystery, although rumour has it that there is some kind of Power centred in Azure Palace that keeps the realm habitable.
The Inner Lands are the realms of Shadow connected to Azure itself, much as the Sable Shadows extend out from Magica Superior and the Commonwealth. There are probably not quite as many water Shadows as there are land Shadows attached to Sable itself, but there are sufficient numbers that as yet they have not all been explored, albeit that they are not all habitable. The person who has traversed furthest into the saltwater Shadows is Princess Emily, and it was on her return from one of those trips that she first introduced Elanor and Edmund to her elder sister, Alison - about four years before she brought them back to Sable Palace.
Return to the Top
| Queen Alison rules Azure with the assistance of
a Council of Elders, chaired by her Chancellor, Hopkin the Steward. From
historical record, Hopkin is one of the oldest denizens of Azure, although
in appearance he has remained virtually unchanged since he stood as Regent
for the Realm before the Queen acceded to the throne. He is known to be a
Talented mage, specialising in natural and defensive magics, as well as
being a competent general - the latter ability having been called upon
thankfully little in Azure's history. He has a close relationship with Her
Majesty, although it is definitely paternal in nature, rather than physical. The Council of Elders numbers twelve plus the Chancellor, with half of its membership appointed by the Crown, and half elected, and this group forms the inner government of the Realm. However, despite their obvious position of power, they do remain accountable to the Council of the Ring, an elected body of representatives from Azure and the main Ring of Sapphires worlds. The Council of the Ring numbers a little over 200 members: fifty from Azure itself, and ten from each of the main trading Shadows. Six of their number, as chosen by the whole Council, are then elected to the Council of Elders, usually for terms of five or ten years. |
![]() |
|
Return to Top |
Return to the Realm of Azure |
Return to the Main Sable Index |
This site © Trish Hart 1999, 2004, 2006, 2008.
Writings
and original artwork exhibited on player pages
are published with the author's permission.
Trumps based on photographic originals
use photographs obtained in the public domain.
Website administrator: Trish Hart (sable at fugue.org)