The Sable Magic System

Conjuration

Conjuration

Conjuration is a very new discipline. The Sable Magical Oversight Committee has only recently decided that it forms its own class seperate from Mech-Tech. While many of the techniques are similar to those involved in setting powering spells into items, the life-blood of Mech-Tech, whereas a Mech-Tech mage needs to begin with the innate items he needs and enchants them, while conjuration involves the conjurer creating the item from its basic, unworked materials - and in some cases even apparently from nothing - and giving it purpose. Items conjured from scratch take longer to build than the normal mech-tech equivalent, but they don't need maintaining in quite the same way as normal ones, and are also less vulnerable to having their driving spells neutralised, as long as there is some form of magical field on the world on which they're operating. Conjuration is the only class of magic not taught at basic level.

Living, breathing creatures cannot be created with conjuration.

Partial Specialisation

The lowest specialisation in Conjuration is at partial level and takes the concepts first raised in Basic Mech-Tech and takes them in an alternative direction.

Conjured items made by mages of this level cannot be used by the non-Talented. The item will usually have a single form, and the powers which can be conjured into it will usually be applicable to the item conjured, enhancing its inherent properties: for example, a sword can be made to do more damage, or break less easily, but it wouldn't be able to change its basic form and function.

Full Specialisation

It is only at full specialisation that the mage can create items which can be used and triggered by the non-Talented.

Items conjured at this level may have alternative or multiple forms, and the spells conjured into them are not tied to the item into which they're conjured in the same way: for example, a sword which has been conjured at this level can change form, or perhaps burst into flames.

Specific Specialisation - Embedding Powers

The specific specialisation related to Conjuration is to be able to embed or include Powers such as Broken Pattern or Trump into a conjured item. However, the conjuring mage needs to have access to that Power, either through their own initiation or by working with an initiate of such a power in order to use those Powers in a conjured item.

 

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